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second clock

Posted: 30. Sep 2016, 23:53
by Icefairy2
as we have several events and bonuses from the grove it would be good to have the possibility to adjust the clock to the timezone of the player. It is always a hasle to calculate when the events end. Or alternativly it would be good to have the remaining time in hours and minutes. whatever is easier to program.
Icefairy

Re: second clock

Posted: 5. Oct 2016, 10:16
by Eddard
Hi Icefairy,

thanks for writing us.

I already told my colleagues that we really need to add the timezone at least.
I hope we can include it soon.

Best regards,
Eddard

Re: second clock

Posted: 6. Oct 2016, 22:39
by Picard
If having al time zones selectable becomes burdensome, it would be useful to have some indication somewhere obvious as to which timezone the game is synchronized.

Re: second clock

Posted: 25. May 2017, 18:23
by Cecili
Ambiguous timers are still a problem. If the time zones cannot be adapted to local time, please at least add a time zone indicator or use UTC. Currently my chat is in local time, my bulletin board is three hours ahead in EST and I have no idea what my bonus timer is in.

Re: second clock

Posted: 26. Sep 2018, 02:49
by AngelDragonWings
times in magoia (maybe i am not as smart as some but all these different times confuse me)

league classification
8pm (utc+1/utc+2)

clan league classification
20 o'clock (utc+1/utc+2)

bracelets
8pm

the clan-ancestor-league classification
20 o'clock

harvest moon
23.59 o'clock

azure moon
is in days and hours

on top of this there is all the different times zones that we live in
is there some way that all of these can be uniform? i thought 20 o'clock was 8pm. why are some 8pm and some 20 o'clock? why do some have utc and others don't?
ps..then there is the forum.

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