If you start with Magoia, you will initially have a tribal inhabitant that you can serve.
From level 5 you get a total of 6 tribesmen: 2 tribesmen each bring crystals, energy and experience.
With each player level, the reward you receive increases as well.
However, the tribesmen do not have infinite patience. The longer you make them wait, the more their mood drops and the less reward you get.
Therefore, it is advisable to send away the tribesmen you cannot serve, so that a new one can take their place, whose wishes you may find easier to fulfill.
The mood of the tribesman is good at the beginning and then changes to normal and then to bad. His mood decreases every 24 hours from the moment he appears.
If a beating heart appears above the tribesman, you have everything that is desired and can serve him.
The cloud indicates that the tribesman is slowly but surely becoming impatient and both his mood and the reward have fallen.
The thundercloud means that the tribesman is now in a bad mood and therefore the reward has reached rock bottom.
If the tribesman does not have a symbol above his head, you do not have all the desired goods in stock.
In addition to the symbols above the heads, the facial expression of the tribesman also changes depending on his mood.
If you have green check marks for all requirements, you can complete the task by clicking on the button. If something is missing, the button "FINISH" is grayed out and cannot be clicked.
With the arrow keys you can switch back and forth between the tribesmen.
Against a water lily it is possible to get a new task.
With the button "CANCEL" you send the tribesman away and get no reward.
At 0 o'clock one gets new, good-humored tribesmen, so the places are free.
When all tribesmen have been served or sent away, a sign appears:
If you click on the sign, a window appears in which you can call 6 new tribesmen for 100 water lilies:
It is not possible to get only single tribesmen!
There is also a quest in the tutorial, in which it says that you should get new tribesmen
That means 1x 6 new tasks.
Important: The first 50 tribesmen can demand something that you have not yet unlocked or can not produce. Once you have created the first 50 tribesmen, they will follow your inventory. If you unlock a plant you have 3 days time to build it before the inhabitants demand it